Article from www.cleanlanguage.co.uk

First published on www.cleanlanguage.co.uk,19 July 2006

How to do a Modelling Project - Section 1

Penny Tompkins and James Lawley

Introduction

The following sections summarise over ten years of experience of informal modelling, undertaking formal modelling projects and training modelling. Our ideas are presented as working notes and guidelines rather than a finished article. We intend to keep updating and expanding these notes. Please let us know if you think there is something we should add. All contributions will be credited.

Contents

Section 1: Introduction

Section 2: Learning how to do a Modelling Project

Section 3: Defining a Modelling Project

Section 4: Stage 1: Preparing to do a Modelling Project

Section 5: Stage 2: Gathering Information

Section 6: Stage 3: Constructing a Model

Section 7: Stage 4: Testing Your Model

Section 8: Stage 5: Acquiring the Model

Section 9: References


Some of our other articles about modelling on this site:

Introducing Modelling to Organisations

Modelling: Top-down and Bottom-up

What is Therapeutic Modelling?

Modelling Robert Dilts Modelling


© 2001-2006, Penny Tompkins & James Lawley



How to do a Modelling Project - Section 2

Learning how to do a modelling project

Your outcomes

If this is your first attempt at conducting a modeling project (perhaps you are on an NLP Master Practitioner course) remember, your primary outcome is to become familiar with the basics of NLP modelling. Whatever else you gain is a bonus. Until you have completed your first project from start to finish you will not know what is involved.

Your evidence that you have achieved your learning-to-model outcome will come in four forms, each demonstrating a higher level of competency. In our opinion, demonstrating the minimum criteria specified below fulfils the requirement for NLP Master Practitioner certification anything else is a bonus.

The MINIMUM is that you:

(a) Demonstrate you have acquired a model of modelling that enables you to:

- Specify, plan and implement your modelling project

- Gather information appropriate to the outcome of the project

- Construct and document a model from the information gathered

- Test the model's effectiveness at reproducing the required results.

(b) Describe the difference having learned to model makes to you.

PREFERABLY you will also demonstrate that you can use the model you have constructed to reproduce results similar to your exemplar(s).

CONCEIVABLY, you will demonstrate that you can devise an approach which enables others to acquire your model and facilitate them to acquire it.

ULTIMATELY, you will demonstrate that the acquirers are able to reproduce results similar to your exemplar(s).

Why Model?

We are right behind David Gordon and Graham Dawes when they say:

Modeling is a doorway into the vast storehouse of human experience and abilities, providing access to anyone willing to turn the key. For the individual who pursues modeling, this means:

  • Access to an ever-widening range of new experiences and abilities.
  • An increasing ability to bring those same experiences and abilities to others.
  • A finer understanding of the structure underlying unwanted experiences and behaviors so that you know precisely what to change in those experiences and behaviors.
  • Ever-increasing flexibility in your experience and responses.
  • A growing appreciation of the beauty to be found in the patterns of human experience.

Learning to Model

Modelling, and learning to model, are highly systemic processes. Modelling is a type of learning, and therefore learning to model is 'learning to learn'.

You will realise very quickly that modelling is an iterative process. That is, the results of each activity feed back into other processes, which are modified by the new input. The now modified processes feed forward to the next operation, which feeds back, and so on. For example:

I decide on an outcome for my modelling project. This largely determines the information I gather from my first exemplar. The learning that comes from gathering that information means I change the emphasis of my outcome. Both the revised outcome and the learning from the first gathering of information influences how I gather information from my second exemplar. This in turn may alter my outcome, it may help me to see some gaps in the information gathered from my first exemplar, and will certainly influence how I gather information from my third exemplar, and so on, and so on.

Learning to be comfortable with not-knowing, an abundance of information and what to pay attention to, especially in the beginning of a modelling project are prerequisites for becoming a master modeller.

What constitutes a modelling project?

In general, almost anything that interests or excites you enough to want to acquire another way of doing, being, feeling, thinking, believing, etc. We recommend you go for something that will really make a difference in your life - and/or others' lives too.

Having said that there are some practical constraints (aren't there always?):

You need to have completed enough of your modelling to be able to demonstrate your learning and competence by the end of the programme.

You need to choose a topic where you have sufficient access to your exemplars.

And you need to remember that your primary purpose is to demonstrate you are learning how to model. The project is the primary means by which you will acquire that learning and then be able to demonstrate your learning.

As a minimum, you need to show that you can model patterns of:

External behaviour

Internal states

Internal processes

One of the most interesting parts of the process will be selecting the 'chunk size' of the project. This will require you to balance your desire to acquire some big chunk skill with the resources available within the time scales. As a general rule, people learning to model initially overestimate what they can achieve (i.e. they bite off too big a chunk) and they underestimate the value of modelling a small chunk in depth.

It's OK to start with a big chunk outcome and refine it as the project progresses. In fact, it is common not to discover "the difference that makes the difference " (Gregory Bateson) until well into the process. But when you do, that piece should become the focus of the rest of your project.



How to do a Modelling Project - Section 3

What is a Modelling Project?

Modelling is a process whereby an observer, the modeller, gathers information about the activity of a system with the aim of constructing a generalised description (a model) of how that system works. The model can then be used by the modeller and others to inform decisions and actions. The purpose of modelling is to identify 'what is' and how 'what is' works - without influencing what is being modelled. The modeller begins with an open mind, a blank sheet and an outcome to discover the way a system functions - without attempting to change it. [Note: We recognise this is an impossible outcome, since the observer, by simply observing, inevitably influences the person being observed. However this does not affect the intention of a modeller to not influence.]

Steven Pinker in How the Mind Works (p. 21) uses an analogy from the world of business to define psychology, but he could just as easily be describing the modelling process:

Psychology is engineering in reverse. In forward-engineering, one designs a machine to do something; in reverse-engineering, one figures out what a machine was designed to do. Reverse-engineering is what the boffins at Sony do when a new product is announced by Panasonic, or vice versa. They buy one, bring it back to the lab, take a screwdriver to it, and try to figure out what all the parts are for and how they combine to make the device work.

Pinker is not saying that people are machines. He is saying the process of making a model of human language, behaviour and perception can be likened to the process of reverse-engineering.

When 'the system' being observed is a person, what usually gets modelled is behaviour that can be seen or heard (sensory modelling), or thinking processes that are described through language (conceptual modelling). Figuring out how great tennis players serve is an example of the former, while identifying their beliefs and strategies for winning is an example of the latter.

The field of NLP (Neuro-Linguistic Programming) was established as a result of several modelling projects conducted by Richard Bandler and John Grinder. They, in collaboration with Judith DeLozier, Leslie Cameron-Bandler, David Gordon, Robert Dilts and others, did much of the original work to codify the process of modelling sensory and conceptual domains.

We used sensory and conceptual modelling to study David Grove at work, and as a result discovered a new way of modelling never previously documented which we called Symbolic Modelling. [See Metaphors in Mind: Transformation through Symbolic Modelling by James Lawley and Penny Tompkins]

Definition of terms

Result

The reproducible outcome which can be described in sensory specific terms.

The model

An abstract formulation constructed from the information gathered from modelling the exemplar(s) which when actioned by an acquirer produces a similar class of results.

Exemplar

The person (or group or organisation) that consistently achieves the results the modeller is seeking to reproduce. (In the early days of NLP, also sometimes confusingly referred to as - a model .)

Modeller

The person who gathers information from the exemplar, constructs the model, and tests its effectiveness, efficiency and elegance at reproducing similar results (usually by first acquiring the model themselves, and then facilitating others to acquire it).

Acquirer

The person (usually including the modeller) who 'takes on' the model and attempts to reproduce results similar to those obtained by the exemplar.

Modelling

The process of gathering information from an exemplar, constructing a model, and testing its effectiveness at reproducing similar results (which requires someone to acquire it).

Modelling project

Both the plan for accomplishing the production and acquisition of a model, and the implementation of that plan. We distinguish five stages (see diagram below):

1. Preparing to model

2. Gathering information

3. Constructing a model

4. Testing the model

5. Acquiring the model

Self-modelling

The process of a person constructing a model of how they achieve the results they get. Facilitating the exemplar to self-model in Stage 2 is often a very efficient way of gathering information. At Stages 3 and 4, the modeller self-models as a way of making explicit the out-of-awareness information they have gathered. During Stage 5, the acquirer can self-model as a way of monitoring their response to acquiring an unfamiliar model.

NOTE: A light bulb moment for us came when we fully grasped the implication of a Michael Brean statement (at the London NLP Group in about 1993): "All modelling is self-modelling."


Five Stages of a Modelling Project

Five Stages of a Modelling Project


Fundamental or universal ways humans make sense of the world

'Experience' is a unified whole. Yet to be conscious of our map of the world we categorise, evaluate, compare, decide, reason, intuit, etc. All these processes require us to delete, distort and generalise (Bandler & Grinder). The most common way to do this is to make use of one domain - usually our everyday experience of the physical world - to make sense of another domain, usually the non-physical world. In other words, we use metaphor (Lakoff & Johnson). The most commonly used metaphors, which appear to form the basis of all languages, are:

Space

Relative location.


Time

Sequence of events defined by a before, a during, and an after.

Schematic of a Sequence of Events

Schematic of a Sequence of Events

Form

The attributes or qualities by which something is perceived, and at the same time, distinguished from other things, i.e. how it is known. The content of our perceptions.


Perceiver

The someone who is perceiving the something. To do this the perceiver needs a 'means of perceiving' (seeing, hearing, feeling and other ways of sensing) and a 'point of perception' (where the perception is perceived from). The perceiver is therefore always in a certain relationship with the form of the perceived within a given context (time and space).


Perceiver-Perceived-Relationship-Context (PPRC Model)


[Note: This model is our synthesis of David Grove's "Observer-Observed-Relationship between" and John McWhirter's "FROM-TO-IN" models.]


Level
Levels are a means of ordering and categorising experience in a hierarchy. They are therefore usually referred to as 'Levels of' something e.g. Learning, Organization, Abstraction, Explanation, etc.


How to do a Modelling Project - Section 4

Stage 1: Preparing for your Modelling Project

Your first task is to define your modelling project by specifying its:

Overall Outcome

What results have you noticed other people achieve in the world that you would also like to achieve?

Sensory specific evidence of completion

How will you know you have got these results?

How will others know you have got these results?

Scope

Time scale

Breadth of project - what is included and what is not

Contexts in which you (and others) want the results

Definition of terms

Value to you

What's important to you about being able to consistently reproduce the results specified above?

Exemplars

Who consistently demonstrates the results you want?

What is your evidence?

How will you get access to such people?

Be careful how you define your criteria for an exemplar. One modeller discovered the organisation that commissioned the work picked their 'top performers' by how much they contributed to the top line (revenue). They later realised these people did it at the expense of other people – they burned relationships and therefore were not building a constructive culture.

Presuppositions

What are you presupposing to be true before you start?

What metaphors are you using to describe your project?

How are you going to describe the project to exemplar's with minimal presupposition and metaphor? (Hint: think behavioural examples.)

Your second task, is to plan how you are going to gather the relevant information. To help you do that see the article:

Introducing Modelling to Organisations has a chart, The Who, Why, How, What, Where and When of Modelling which uses two of Robert Dilts' frameworks to consider a modelling project from a number of perceptual positions and Logical Levels. (First published in Rapport magazine issue 40, Summer 1998)



How to do a Modelling Project - Section 5

Stage 2: Gathering information from your exemplars

Types and reliability of information

It is important to distinguish between different types of information gathered from the exemplar. The following five are in descending order of reliability of information:

i. Observed behaviour with sufficient repetitions to indicate a pattern

ii. Observed behaviour with insufficient repetitions to indicate a pattern

iii. 'Relived' descriptions or role-playing by the exemplar of what they do

iv. Explanation by the exemplar (i.e. the exemplar's conscious model of what they do)

v. Second-hand descriptions

Ways to gather information

  • 'Live' observation of exemplar achieving their results (by 3rd position observation and 2nd position shadowing)
  • Video or audio tapes, or material written by the exemplar which demonstrates achieving the required results
  • Face-to-face interview
  • Role-plays and mini-scenarios
  • Questionnaires
  • 'Unofficial' observations
  • Written information edited or co-written by someone else
  • Description by someone else, e.g. biography
  • The general rule is, the closer (and more often) you get to observe the exemplar achieving the results in their 'natural habitat' the better.

While gathering information it is preferable that you model the exemplar's behaviour and description so that you can ask questions from within the logic of their information.

High-quality modelling questions tend to:

  • Make minimal presuppositions about the content of exemplar's map
  • Be short and contain a minimal number of non-exemplar words
  • Be simple and ask for one class of experience at a time
  • Invite the exemplar to remain in the appropriate state to demonstrate what they do, i.e. in the 'perceptual present'
  • Relate to the project outcome
  • Invite the exemplar's attention to move towards the boundary of what they already know, and then to stretch the boundary into areas of yet-to-be-aware-of
  • Not ask the exemplar's attention to jump too far (in space or time)
  • Not get 'no' or disagreement for an answer.

'Standard' Modelling Questions

Every question directs the exemplar's attention to some where, when or what in their mindbody map. So it is important to know the type or class of information you what (i.e. to have an outcome for each question) and to what your question is inviting the exemplar's attention to do. The following are examples of some commonly used modelling questions.

1. Developing pre-existing information

And is there anything else about ...?

And what kind of ...?

And where/whereabouts is ...?

And what's the relationship between ... and ...?

2. Context(s) where and when exemplar commonly achieves the results?

Where do you ...?

When do you ...?

3. Desired outcome(s) the exemplar is attempting to achieve at the time

(Also, how is the outcome represented?)

For what purpose do you ...?

4. Operations performed internally and externally to achieve the outcome

(Also, what inputs are attended to while performing these operations?)

How specifically do you do that?

What's the first thing you do ...?

Then what do you do?

What do you do next?

And then what happens?

And what happens just before you ...?

5. Evidence criteria/test of progress toward and completion of outcome

How do you know you are achieving ...?

How do you know you have achieved ...?

What let's you know to ...?

What determines when you ...?

6. Motivation for having outcome and enablers for doing the operations

What's important to you about ...?

What's important about that [answer to previous question]?

What makes it possible for you to ...?

And where does ... come from?

7. Range of choices available to the exemplar

(What does the exemplar do in unexpected situations, when they encounter difficulties, interference or distractions - especially when these might affect whether they achieve their outcome?)

What do you do if it doesn't go well / doesn't work?

How do you know to stop trying to achieve ...?



How to do a Modelling Project - Section 6

Stage 3: Constructing Your Model

When modelling multiple exemplars for a class of experience, one process for constructing your general model is to:

1. Describe how each exemplar does what they do to get the required results from their perspective and in their words; i.e. construct a model using their representations.

2. Evaluate each model (to know what extra information to gather) for:

Completeness - It has all necessary distinctions/components (it is 'full'). It answers 'what else?' questions with ... "nothing ".

Coherency - The relationships between components adhere to an internal logic (they 'cling together'). It answers 'why?' questions from within its own logic.

Consistency - It will still get similar results even when circumstances change (it 'stands firm'). It can answer 'what if?' questions.

3. Compare and contrast individual models component-by-component, step-by-step and function-by-function.

4. Design your own model by one or more of the following methods.

(At this point you must separate the information gathered from the exemplar: It is no longer their model, it becomes your model because you will represent the information in a different way.)

a. Identify similarities across exemplars and construct a composite model based on similarities.

b. Use one of the models as a prototype and improve it by adding/substituting distinctions/components/steps from the other models.

c. Deconstruct the individual models into the function of each component/stage and construct a new model from the bottom-up.

d. Adapt existing models from other contexts that are compatible with the model you are constructing, and use them as the framework for your model (e.g. 'transformational grammar' was the basis for the Meta Model, and 'self-organising systems theory' formed the framework for Symbolic Modelling).

5. Evaluate and improve your model based on the degree to which it is:

Effective - It gets similar results to the exemplar.

Efficient - It requires the least number of steps/components (use Occam's Razor to make it "as simple as possible, but no simpler").

Elegant - It is code congruent - the content of the model and the manner in which it is presented/coded are congruent.

6. Test, get feedback, adjust model, test again, get feedback, adjust ...

More on Model Construction

Evaluate whether distinctions/components go into the model by the degree to which each is:

Effective - contributes to the overall outcome of the model

Efficient - serves multiple functions

Elegant -  fits into the overall coherency (internal code congruency) and enhances the consistency (external code congruency) of the model.

Evaluate the completeness of your model by the degree to which it shows 'Operational closure':

  • When no new components or patterns emerge and the client's descriptions add no further information about how that operational unit works.
  • When new components or examples continue to appear but they are isomorphic (have the same function or organisation) as previously identified patterns.
  • When the logic of the client's description encompasses an entire configuration, a complete sequence or a coherent set of premises (with no logical gaps).
  • When the model enables you to predict ways of dealing with unexpected situations, difficulties, interference or distractions that have yet to be mentioned by the exemplar.
  • When you repeat or demonstrate the operational unit to the exemplar, they acknowledge that's it, you got it .

Evaluate your model for its congruency with:

Stage 2: The exemplar(s)

Stage 3: Itself

Stage 4: The context where it will be tested

Stage 5: The acquirer(s)

Exemplar's cannot not do their patterns of excellence

A key aspect of modelling is to determine how an exemplar keeps achieving the same results. How is it that they cannot not do it? How come they don't forget to do it? How do they adjust for unfavourable circumstances so that they consistently get excellent results? In other words, how come it's habitual? This information will not be in any of the components, but in the pattern of relationships between perceptual components. It will be the circular chains (Bateson) of relationships that keep the pattern repeating. And your model needs to have comparable circular chains.

Except when ..

Conditions are 'extreme' or 'over thresholds' or 'off the scale' and the pattern breaks down. What are those conditions and what do exemplars do then? Considering 'Is there any way I can I run this model and do something else?' and 'Under what circumstances would I not get the required results? '. Then adapting your model to take these circumstances into account will make it more robust, more consistent.


How to do a Modelling Project - Section 7

Stage 4: Testing your Model

You can get feedback, the 'gold dust' and primary purpose of testing, from:

The exemplars

Yourself

The 'real world'

Other acquirers

Testing your model with the exemplar

a. Test the components and steps of your model for accuracy.

For each exemplar, describe (in their words) as much of the model as you have of their behaviours/abilities/states and ask them to evaluate your description for accuracy.

Use your sensory acuity to calibrate that the pace of your description enables the exemplar to 'try on' your model of them so that they can compare it to their own model, component-by-component and step-by-step.

Every response you get from your exemplar is feedback as to the accuracy of your model. They are the world's expert on their model, and at this stage, that's what you are attempting to reproduce. Anything they think is confusing, illogical, or that doesn't fit, is a signal that your model is incomplete.

b. Test the logic of your model for accuracy

After you have confirmation of the accuracy of your model from the exemplar, you can start to make predictions as to how the exemplar has or would 'run' their model in some as yet unspecified context.

The aim is to test if your understanding of the exemplar's logic enables you to go beyond what you have been specifically told or observed.

Testing your model on your own

'Try on' your model by 'running it through' your system

Can you run the model - from 'before' when the start Test criteria are triggered, through 'during' the Operations until the end Test criteria are met, and on to Exit 'after' (TOTE model)?

Would you expect to get the required results?

Does it all fit together?

Can you break it - under what conditions would you not get the required results?

At this stage you are only acquiring the model 'for the moment'. You are not seeking to integrate it with your pre-existing models, instead you 'put them aside' while you run your tests. In other words, you are self-modelling to obtain feedback from your own system within an 'as if' frame.

 Testing the model for real

Having had your model tested by the exemplar, and used your own neurology as a test bed, your outcome changes. You are now seeking to test the model for the degree to which you can reproduce the required results. You want to compare the results you get with the results the exemplars get. To do this you need feedback from the external world. Two ways to do this are:

a. Prepare safe 'test conditions'

Taking into account the ecology of the wider system and depending on the potential effects of your model not working, you may want to establish some 'test conditions' in which to test it's efficacy.

b. Go 'live'

The ultimate personal test. Can you get similar results to your exemplars under similar conditions? And can you do that consistently and under a variety of conditions? (Steve Andreas has said that when he constructs a new model for change, i.e. a new NLP technique, he has to test it out with 20-30 clients before he is confident he has ironed out the majority of creases.)

Remember, your model may work perfectly but you may not yet have enough background knowledge or experience of running it to get the same results as your exemplars. Acquiring Einstein's problem solving strategy won't make you an Einstein overnight, but you can expect it to give you access to a different way of thinking about problems and to a wider range of solutions than you had before.

Other acquirers testing the model

If part of your modelling project is for other people (who were not involved in Stages 2-4) to make use of your model, your outcome for testing changes again. Your design for an acquisition process (Stage 5) should include testing by the acquirers. The feedback you want now is: To what degree are the results the acquirers get similar to those achieved by the exemplars.

And to reiterate:

Test, get feedback, adjust model, test again, get feedback, adjust ...



How to do a Modelling Project - Section 8

Stage 5: Acquiring the Model

Over the history of NLP the metaphors used to describe Stage 5 have changed from:

Installation of the model by the modeller in the acquirer
to
Transmission of the model by the modeller to the acquirer
to
Acquisition of the model by the acquirer (facilitated by the modeller).

Interestingly, these changes seem to parallel a general trend within NLP; that is, the focus of the practitioner-client relationship is moving away from the practitioner and towards the client. We support this trend, since our preference is for the acquirer (to be facilitated) to self-model their own process of acquiring.

Acquiring presents a paradox: The exemplar gets their results largely through unconscious processes, but the acquirer initially acquires the model and uses it consciously. This is a double paradox when the skill being modelled has to be unconscious, e.g. an intuitive signal.

Generalised process for acquisition

Starting with a thorough understanding and experience of using your model:

1. Gather information about the acquirer's outcome, the context where they want the required results, their existing map in relation to the model to be acquired, and their learning preferences.

2. Where possible, modify your model to align with the acquirer's existing map as long as the integrity and essence of the model is retained.

3. Design an acquisition process that includes multiple descriptions and is congruent with both the model and the exemplar's map.

4. Facilitate (or make available) the acquisition process.

5. Utilise acquirers responses - preferably in the moment - as feedback to adapt the process of acquisition to the acquirer's existing model of the world and metaphors.

6. Test: to what degree do the results the acquirers get match those of the exemplar?

Some ways to present your model to an acquirer are to:

Enact the activity of each step of the sequence

Map components, their location, their functions and their relationships

Chart the flow of information and decision points

Physicalise or use non-verbal metaphor (Dance/Movement)

Tell stories and analogies

Write description and examples

Facilitating the acquisition process

It may surprise you to realise that your primary aim is not for the acquirer to acquire your model. Your model is only a means to an end. Your joint aim is for the acquirer to reproduce the specified results.

As much as possible the acquirer needs to fully experience the model as they acquire it. So pay attention to whether the acquirer is replicating the model in their own mind-space and body. i.e.

Do they describe it in the correct order?

Do they gesture, look and move as specified by the model?

Do they use the same or equivalent descriptions and metaphors?

Not all components of the model will be equally important for the acquirer to acquire. Often a single piece will make a big difference. But you are unlikely to know in advance which one!

Acquiring is an iterative process. Acquirers need both big chunk information (how the model all fits together as a whole and its purpose) and small chunk information (what to do).

Different acquirers will prefer to start with different aspects of the model. For example, they might first like to get know all the bits and what they do; or how the bits fit together and relate to each other; or the order in which things happen; or where and how they can use it.

Time, repetition and multiple descriptions are useful allies.

Common responses to acquisition

According to Gordon & Dawes there are 5 common ways people do not acquire a new model (assuming they want to). In effect they indicate:

I can't get out of my present model

I can't get into the new model

I can't make sense of the model

I am concerned about the consequences of taking on the model

The model does not fit with who I am

One way to respectfully respond to this type of feedback is to facilitate the acquirer to self-model what is happening that means they are not acquiring the model (including how you are presenting it):

1. Fully acknowledge the way it is for them.

2. Confirm that they still want to achieve the required results.

3. Facilitate them to discover:

Where is there a mismatch between the existing and the new model?

What is making that mismatch possible and what is maintaining it?

Have they been in similar situation and how they resolved these?

What needs to happen to resolve it now?

Which other metaphors/descriptions/representational systems will enable the acquirer to achieve the required results?

What are other circumstances where they could use the model?

What 'platform' knowledge, skills or experiences are prerequisites?

 

Notes on Expert to Novice Acquisition (added 24 Nov 2006)

Almost by definition, exemplars are experts while acquirers are novices (cf. Dreyfus & Dreyfus).

The model you construct will be of an expert who will have years of experience and lots of unconscious habitual strategies. With so much happening unconsciously, the exemplar has spare capacity to pay (conscious) attention to other things that are happening. For example, comprehending language is a completely unconscious process for a native speaker, and hence they can attend to puns, patterns, double meanings and all sorts of subtle communication that is not available to the novice second-language learner. (cf. Gregory Bateson: as behaviour is repeated it becomes ever more deeply embedded in the organism, i.e. pushed down the levels of organisation.)

An acquirer does not have the same level of experience and so the acquisition process has to act as a bridge from the novice's way of doing things to the expert's way of doing things. To do this you may well need to add in some extra steps that are not part of your exemplar's model. The NLP Spelling Strategy is a good example (Joseph O'Connor and John Seymour, Introducing NLP, 1990, p.182). This model includes a step where the acquirer spells the word they are learning backwards  despite the fact expert spellers never do this. So why is it is in the strategy?

When the modellers first tried to teach the spelling strategy to poor spellers, they found that even though they learned it, they did not believe this was enough to become a good speller. So someone had the bright idea of getting them to spell the words they were learning backwards on the basis that "If you can spell the word backwards, you know spelling it forwards will be easy." For the spelling strategy to be useful an extra 'convincer' step had to be added. (A second advantage of the backwards spelling step is that it allows the facilitator to very easily calibrate whether the acquirer is using the required visual accessing or reverting to the less efficient auditory method - with the latter it's almost impossible to spell words backwards.)

You might need to add extra steps to prepare an acquirer to access a state that the exemplar switches into naturally. For example, Penny Tompkins was modelled for her ability to "notice a client's nonverbal cues and subtle presuppositions of logic" when she is in therapy or coaching mode. Penny can instantly "clear my mind" and be in a very open and receptive state. She suggested that if someone else wanted to acquire her noticing ability then they might modified the SWISH technique so that they could temporarily move away all the stuff that is present for them until it is a dot on the horizon, and in it's place to bring back a "clear space" in which the client and their stuff can be situated.



How to do a Modelling Project - Section 9

References:

Most NLP books are about the results of modelling projects, not about the modelling process itself. For example, the first five (pre-NLP) books by John Grinder & Richard Bandler's (and others) were the product of their modelling. You have to read between the lines to infer how they modelled:

Bandler, Richard & Grinder, John, The Structure of Magic vol. I, (Science and Behaviour Books, 1975)

Bandler, Richard, and John Grinder, Patterns of the Hypnotic Techniques of Milton H. Erickson, M.D. Volume 1, (Meta Publications, Cupertino, CA, 1975)

Grinder, John, and Bandler, Richard, The Structure of Magic vol. II (Science and Behaviour Books, 1976)

Bandler, Richard, Grinder, John, and Satir, Virginia, Changing with Families (Science and Behaviour Books, 1976)

Grinder, John, Judith DeLozier, and Richard Bandler, Patterns of the Hypnotic Techniques of Milton H. Erickson, M.D. Volume 2 (Meta Publications, Cupertino, CA, 1977)

For more information on modelling you can consult (listed in approximate chronological order):

The original and highly technical work on eliciting, designing, utilising and installing strategies is by Richard Bandler, John Grinder, Robert Dilts & Judith DeLozier, Neuro Linguistic Programming Vol 1: The Study of the Structure of Subjective Experience (Meta Publications, 1980).

Leslie Cameron-Bandler, David Gordon & Michael Lebeau wrote The Emprint Method: A Guide to Reproducing Competence in order "to provide you with tools that will enable you to identify and acquire (or transfer to others) desirable human aptitudes."  Although David Gordon now says it is really about modelling emotional competence. (Real People Press, 1985)

Judith DeLozier's account of her and John Grinder's modelling project of people who have completed interesting modelling projects can be found in Turtles All The Way Down (Grinder, DeLozier & Associates, 1987). Also see her article 'Mastery, New Coding, and Systemic NLP' in NLP World (Vol. 2 No. 1, March 1995) has a brief description of a "not knowing" state that is excellent for "intuitive modelling".

Steve & Connirae Andreas have published numerous books on the results of their modelling including: Change Your Mind - And Keep The Change (Real People Press, 1987), Heart Of The Mind (Real People Press, 1989).

For a short and simple introduction to strategy elicitation, see chapter 4 of Charlotte Bretto's, A Framework for Excellence (Grinder, DeLozier & Associates, 1988).

Anthony Robbins has a very readable couple of chapters on modelling strategies in Unlimited Power (Simon & Schuster, 1988).

Robert Dilts & Todd Epstein's Tools For Dreamers is packed with micro and macro processes for modelling with lots of examples of strategies for creativity. (Meta Publications, 1991)

Robert Dilts. His three volumes, Strategies of Genius Volumes I, II & III are the definitive work on "conceptual modelling", especially when your exemplar is an historic figure. (Meta Publications, 1994/1995)

Robert Dilts, Modelling with NLP, provides an in-depth look at the modelling process and its applications (Meta Publications, 1998). For an short article see Robert's 'Overview of Modeling in NLP' (1998).

David Gordon has reissued his Modelling With NLP: An Introduction To Effective Modelling as a set of 4 CDs (NLP Comprehensive 1998/2004)

Robert Dilts and Judith DeLozier Encyclopaedia of NLP provides a description of many of the concepts and practices associated with modelling (NLP University Press, 2000).

James Lawley and Penny Tompkins detail a new form of modelling derived from their study of David Grove in Metaphors in Mind: Transformation through Symbolic Modelling (Developing Company Press, 2000).

Their website contains numerous articles on modelling: www.cleanlanguage.co.uk/articles/categories/Modelling/ including an extensive report with video clips of their 'Modelling Robert Dilts Modelling' (2010).

John Grinder and Carmen Bostic St Clair, Whispering in the Wind (J & C Enterprises, CA, 2001) www.nlpwhisperinginthewind.com  See also videos of John talking about modelling at: youtube.com/watch?v=CO_cHCuz9BU and youtube.com/watch?v=nSI7z9_Ga0Y

John McWhirter article 'Re-modelling NLP: Part Fourteen: Re-Modelling Modelling' (Rapport 59 2002)

David Gordon and Graham Dawes have written Expanding Your World: Modeling the Structure of Experience with a DVD which provides an excellent introduction to modelling using their "experiential array" (2005). There is also a wealth of information at: www.expandyourworld.net

Lukas Derks used "population modelling" to discover how we structure of inner social landscapes: Social Panoramas: Changing the Unconscious Landscape with NLP and Psychotherapy (Crown House, 2005)

Steve Andreas has modelled how we use "scope and category" to create meaning Six Blind Elephants Vols 1 and 2 (Real People Press, 2006). He has also written an article on 'Modeling with NLP' (Rapport 46 Winter 1999) and a couple of articles in response to John Grinder & Carmen Bostic St Clair's comments about NLP modelling: 'The Emperor's New Prose' (The Model Magazine, Summer 2006) and 'Modeling Modeling', 2006.

Last updated 19 Sept 2011



URL: http://www.cleanlanguage.co.uk/articles/articles/122/1/How-to-do-a-Modelling-Project/Page1.html


Penny and James have both been UKCP registered neurolinguistic psychotherapists since 1993, supervisors, coaches in business, and certified NLP trainers. They co-authored Metaphors in Mind: Transformation through Symbolic Modelling and a training DVD, A Strange and Strong Sensation. They are the founders of The Developing Company and creators of Symbolic Modelling which uses the Clean Language of David Grove. 

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